Annotated Draft of the Proposed 1994 Core War Standard. Version 3.3 Annotated Draft Last Modified: November 8, 1995 Last modified by: Damien Doligez Base draft by: Mark Durham [Planar's intro to ver. 3.3] This is a list of what I've changed from version 3.2: + Changed "pointer counter" to "program counter" in Mark's intro. + Changed "A-pointer" and "B-pointer" to "A-number" and "B-number" in Mark's intro + Added A-number indirect, A-number predecrement, and A-number postincrement to the description of addressing modes. Changed "indirect", "predecrement", and "postincrement" to "B-number indirect", etc. + Clarified the fact that newlines are not considered whitespace. + Added the SEQ, SNE, and NOP opcodes + Changed a reference to "load file" into "assembly file" in section 2.3 + Simplified the grammar entries for label_list and newline. + Removed the grammar entries for list, simplified those for files. + Stop parsing (not simply assembling) after the END. + Added predefined labels. + Added ";assert" comment convention. + Specified the behaviour of {DIV,MOD}.{I,F,X} when a component of the A-value is 0. + Fixed a discrepancy between the text and the sample code on the behavior of JMN and DJN, >>>BY CHANGING THE TEXT<<<. The old version would not jump (for JMN.F and DJN.F) if either field of the target was zero. + Added SEQ as a synonym to CMP (in description and code) + Added SNE (in description and code) + Added NOP (in description and code) + Specified the behavior of SLT.F + Fixed the bug with label "noqueue" in the ARITH_DIV macro. + Updated the conversion tables. + Updated the list of new opcodes and addressing modes. This is a list of things to do: + Decide on whether to remove read/write distance. + Add ROUNDS and PSPACE and LDP and STP. + Define "battle" and "rounds" in the glossary. + The assembler and run-time environment must agree on the value of predefined labels. Make this fact explicit. + Add CURLINE and VERSION. + Decide which one takes precedence if the description and code disagree and write this decision explicitely in the standard. + Add the comparison and logical operators to the description and to the grammar of expressions. + Specify the operator precedence for expressions (if only by saying it's the same as in the C language). + Add multi-line EQUs and FOR/ROF macros. [Stefan's intro to ver. 3.2] The sample simulator was rewritten extensively based on suggestions by Damien Doligez ("Planar") and on our experience implemementing the pMARS, the first ICWS'94 simulator. Thanks to Planar and also Steven Morrell for pointing out many omission and ambiguities in the previous revision. Other readers of rec.games.corewar have also provided many helpful comments. Changes incorporated since last revision: Text: - corrected various typos - clarified behaviour of JMN, JMZ and DJN with .F modifier - defined behavior for division by zero - incorporated EOF in grammar, eliminated "empty" expression - limited definition of whitespace to and - labels are case sensitive - "pointer counter" -> "program counter" - added default modifier rules (A.2.1.1-2) Sample code: - macro'ized ADD/SUB/MUL/DIV code - test for division by zero - .AB in JMZ, JMN, DJN works now like .B; .BA like .A - fixed DJN.F, JMN.F To do for next revision: - fix formal grammar (still flaky) - exclude/redefine read/write limits, add jump limit? [Mark's intro to ver. 3.1] The information presented here is not part of the Draft proper. The Draft proper immediately follows these annotations, beginning with the line "0001 Draft of Proposed 1994 Core War Standard". The content lines of the Draft proper are numbered for easy reference. The numbers may or may not be included in the final Draft. Internal annotations were removed to clean-up the draft for presentation to the ICWS for comment. These annotations which precede the draft take their place. Open-ended references were removed to clean-up the draft for presentation to the ICWS for comment. The question of the inclusion or exclusion of various opcodes, modes, etc. has not been closed as of yet. Such additions or deletions should be finalized by the next draft however. Previously speculative references were either included or removed to clean-up the draft for presentation to the ICWS for comment. See above. The Load File section was rewritten to aid in the readability of load files. It was deemed best that Load Files be a subset of Assembly Files; therefore Load Files should logically follow the Assembly File section. For that reason, the two sections have been swapped. Example MARS code is now included. Other parts of the standard, such as validation, remain incomplete. The remaining incomplete sections do not impact on the other sections of the standard and so can be completed even after consideration of the rest of the draft by the ICWS. Alternatively, they could be issued as separate documents. The MARS code is specifically designed to mirror the draft as closely as possible. There is a multitude of optimizations which could have been made but were not in order that the example code could serve as a possible clarification of obscure parts of the draft. Do not suggest changes to the example code which speed up processing at the expense of mirroring the draft. Several changes have been made with the goal of expanding the flexibility of Core War without compromising backwards compatibility and without seriously altering the nature of the game. In that vein: The modulus '%' operator was added to the Assembly File section. Read and Write limitations with folding have been clarified. These limits allow the possibility of warriors essentially running in a mini-core inside core, folding out-of-bounds access attempts back into accessible memory. The main advantages to folding are: old-style bombers like Dwarf do not unfairly and unknowingly spend cycles doing nothing, and movement to seek and destroy enemy warriors is still encouraged by the limits. The main disadvantage is that limits which are not factors of the size of core lead to unexpected results. Example: a reference to address location -1 is adjusted to M-1 when loaded into core and will not fold to R-1 and/or W-1 if R or W are not factors of M (M is size of core, R is the read limit, and W is the write limit). Of course, if R = W = M, then play is equivalent to ICWS'88 without limits. In the 5.MARS section of the draft, many of the terms such as A-operand were used both as containers ("Writes to the A-operand") and the contents of those containers ("Compare the A-operand to ..."). Such ambiguous terms and references have hopefully been eradicated. Although such eradication eliminates ambiguity, it encourages obfuscation and/or the proliferation of terms. A delicate balance has, perhaps, been struck between the two. The following are terms which are new or may be used differently than in the past. All terms are contents (not containers). opcode modifier : Removes mode-specific behaviour from opcodes by explicitly stating whether an instruction uses just one number, two numbers, or a whole instruction. A-number : Replaces A-field/A-value/A-term, etc. A general term, not tied to any specific instruction. B-number : Replaces B-field/B-value/B-term, etc. A general term, not tied to any specific instruction. current instruction : Specifically means the instruction in the instruction register. Does NOT mean the instruction in core pointed to by the program counter. (That instruction may have changed since the current instruction was copied from there). A-instruction : Specifically means the copy of the instruction in core (at the time of A-operand evaluation) pointed to by the A-number. B-instruction : Specifically means the copy of the instruction in core (at the time of B-operand evaluation) pointed to by the B-number. A-value : Now refers to the object(s) (A/B-number(s) of the A-instruction or the A-instruction) referenced by the A-operand (as selected by the opcode modifier). B-value : Now refers to the object(s) (A/B-number(s) of the B-instruction or the B-instruction) referenced by the B-operand (as selected by the opcode modifier). B-target: The object(s) (A/B-number(s) of the instruction in core [at the time of opcode execution] or the instruction) pointed to by the B-number. Six opcode modifiers have been added to the Draft. Modifiers are appended to the opcodes with a dot. Example: "MOV.A". The modifiers are: .A Instructions use and write A-numbers. .B Instructions use and write B-numbers. .AB Instructions use the A-numbers of the A-instructions and the B-numbers of the B-instructions and write B-numbers. .BA Instructions use the B-numbers of the A-instructions and the A-numbers of the B-instructions and write A-numbers. .F Instructions use both the A-numbers and the B-numbers, using and writing A-to-A, B-to-B. .X Instructions use both the A-numbers and the B-numbers, using and writing A-to-B, B-to-A. .I Instructions use and write entire instructions. See Section 5.4 for more information (especially the examples). There could be modifiers (other than .I) which take the modes into account, but their utility may not warrant their inclusion. The advantages of opcode modifiers include: greatly expanding the function of opcodes without greatly expanding the number of opcodes, separating opcode evaluation from operand evaluation (i.e. the behaviours of the opcodes no longer depend on the modes), rendering moot questions about whether ADD, SUB, etc. should use one or two fields (and if one field, whether to use the A-field or the B-field), adding versatility to the order of task splitting, and providing a "Skip if greater than" equivalent to SLT. In addition, backwards compatibility with ICWS'88 (and even ICWS'86) is easily accomplished at the assembly level. Any instructions with opcodes without modifiers would be translated to the appropriate opcode.modifier pair. Examples: "MOV #a, B", which only moves the A-field of the current instruction to the B-field of the instruction pointed to by B, would be translated to "MOV.AB #a, B". Similarly, "MOV a, b", which moves an entire instruction from A to B, becomes "MOV.I a, b". Instructions which were previously impossible, such as moving a B-field to an A-field, are now very simple and intuitive with "MOV.BA A, B". Another example, "MOV.X target, target" takes the place of "XCH target", exchanging fields. Finally, "ADD a, b" would translate to "ADD.F a, b" for ICWS'88 and "ADD.B a, b" for ICWS'86. There is one negative to one opcode modifier. ".I" only really makes sense for MOV and CMP. It would be possible to define results for arithmetic manipulation and ordinal comparison of opcodes and modes, but it would be very artificial. As an alternative, .I falls back to .F functionality (for opcodes other than MOV and CMP) in this document. Things which absolutely must be done before final consideration for adoption by the ICWS: 1. Complete incomplete sections or remove references to them 2. Add typographic distinctions to grammars To aid in completion of the draft, all suggested revisions of the draft should consist of explicit remarks such as: Delete lines xxxx to yyyy Add the following after line zzzz .... Replace lines vvvv to wwww with .... Please individually explain why each revision is necessary. The maximal verbosity of the draft is intentional. Each sentence either presents a new item, a clarification of an item, or an old item in a new context. The goal is that no two reasonable people could arrive at two different interpretations of the draft. \start numbering 0001 Draft of Proposed 1994 Core War Standard 0002 Version 3.3 0003 Draft Last Modified: November 8, 1995 0004 Last modified by: Damien Doligez 0005 Base draft by: Mark Durham 0006 i. Contents 0007 1. Introduction 0008 1. Purpose 0009 2. Overview 0010 3. Acknowledgements 0011 2. Redcode Assembly File Format 0012 1. Purpose 0013 2. Description 0014 3. Grammar 0015 4. Assembly To Object Code Conversion 0016 5. Pseudo-instructions 0017 6. Comment Conventions 0018 7. Example Assembly File 0019 3. Load File Format 0020 1. Purpose 0021 2. Description 0022 3. Grammar 0023 4. Comment Conventions 0024 5. Example Load File 0025 4. Run-time Variables 0026 1. Purpose 0027 2. Predefined Labels 0028 3. Variables 0029 4. Standard Variable Sets 0030 5. MARS 0031 1. Purpose 0032 2. Description 0033 3. Address Modes 0034 1. Immediate 0035 2. Direct 0036 3. A-number Indirect 0037 4. B-number Indirect 0038 5. A-number Predecrement Indirect 0039 6. B-number Predecrement Indirect 0040 7. A-number Postincrement Indirect 0041 8. B-number Postincrement Indirect 0042 4. Modifiers 0043 1. A 0044 2. B 0045 3. AB 0046 4. BA 0047 5. F 0048 6. X 0049 7. I 0050 5. Instruction Set 0051 1. DAT 0052 2. MOV 0053 3. ADD 0054 4. SUB 0055 5. MUL 0056 6. DIV 0057 7. MOD 0058 8. JMP 0059 9. JMZ 0060 10. JMN 0061 11. DJN 0062 12. SEQ and CMP 0063 13. SNE 0064 14. SLT 0065 15. SPL 0066 16. NOP 0067 6. Example MARS interpreter 0068 6. Validation Suite 0069 1. Purpose and Requirements 0070 2. Tests 0071 1. Assembly to Load File Test 0072 2. MARS Tests 0073 1. DAT Tests 0074 2. MOV Tests 0075 3. ADD Tests 0076 4. SUB Tests 0077 5. MUL Tests 0078 6. DIV Tests 0079 7. MOD Tests 0080 8. JMP Tests 0081 9. JMZ Tests 0082 10. JMN Tests 0083 11. DJN Tests 0084 12. SEQ/CMP Tests 0085 13. SNE Tests 0086 14. SLT Tests 0087 15. SPL Tests 0088 16. NOP Tests 0089 7. Glossary and Index 0090 A. Differences Between Standards 0091 1. Purpose 0092 2. Changes 0093 1. Assembly Files 0094 1. ICWS'88 conversion 0095 2. ICWS'86 conversion 0096 2. Load Files 0097 3. MARS 0098 1. Introduction 0099 1.1 Purpose 0100 This standard seeks to fully define and describe the game of Core War. 0101 1.2 Overview 0102 Core War is a game in which programs compete for control of a computer 0103 called MARS (for Memory Array Redcode Simulator). Redcode is the name 0104 of the assembly language in which Core War programs, called warriors, 0105 are written. 0106 In order to play Core Wars, access to a Core War system is required. 0107 A Core War system at a minimum must have a MARS executive function 0108 (interpreter) and a way to load warriors into core (the MARS memory). 0109 Most systems include a Redcode assembler, either separately or as part 0110 of the loader. Also, many systems include a graphical interface and 0111 code debugging features. Some systems have the ability to run 0112 automated tournaments. 0113 1.3 Acknowledgements 0114 This document is the fourth standard for Core War, the first three 0115 being "Core War Guidelines" (March 1984) by D. G. Jones and 0116 A. K. Dewdney, the International Core War Society standard of 1986 - 0117 "Core Wars" (May 1986), principally authored by Graeme McRae and the 0118 "Core Wars Standard of 1988" (Summer 1988), principally authored by 0119 Thomas Gettys. The latter two standards are often referred to as 0120 ICWS'86 and ICWS'88, respectively. 0121 People who contributed to this document (in alphabetical order): 0122 Scott W. Adkins 0123 Mark A. Durham 0124 Anders Ivner 0125 Morten Due Joergensen 0126 Paul Kline 0127 Scott Nelson 0128 Jon Newman 0129 John Perry 0130 Andy Pierce 0131 Planar 0132 Wayne Sheppard 0133 William Shubert 0134 Nandor Sieben 0135 Stefan Strack 0136 Mintardjo Wangsaw 0137 Kevin Whyte 0138 2. Redcode Assembly File Format 0139 2.1 Purpose 0140 A Redcode assembly file consists of the information necessary for a 0141 Redcode assembler to produce a load file. A standard assembly file 0142 format allows programmers to exchange warriors in a more meaningful 0143 format than load files. An assembly file, through the use of labels, 0144 arithmetic expressions, and macros can also greatly reduce the work 0145 necessary to produce a particular warrior while enhancing code 0146 readability. 0147 2.2 Description 0148 Each Redcode warrior consists of one or more lines of Redcode. Each 0149 line of Redcode consists of a string of alphanumerals and special 0150 characters. Special characters in Redcode are the addressing mode 0151 indicators for immediate '#', direct '$', A-number indirect '*', 0152 B-number indirect '@', A-number predecrement indirect '{', B-number 0153 predecrement indirect '<', A-number postincrement indirect '}', and 0154 B-number postincrement indirect '>' modes, the field separator 0155 (comma) ',', the comment indicator (semicolon) ';', the arithmetic 0156 operators for addition '+', subtraction '-', multiplication '*', 0157 division '/', and modulus '%', and opening '(' and closing ')' 0158 parentheses for precedence grouping. 0159 A line may be blank or consist of an instruction, a 0160 pseudo-instruction, a comment, or an instruction or 0161 pseudo-instruction followed by a comment. Each line is terminated 0162 with a newline. All comments begin with a semicolon. Each 0163 instruction consists of these elements in the following order: a 0164 label, an opcode, an A-operand, a comma, and a B-operand. Each 0165 element may be preceded and/or followed by whitespace (newline is 0166 not considered whitespace). The label is optional. If either 0167 operand is blank, the comma may be omitted. The operands may not 0168 be both blank. 0169 Pseudo-instructions appear just like instructions but are directives 0170 to the assembler and do not result in object code as an instruction 0171 would. Each pseudo-instruction has a pseudo-opcode which appears 0172 where an opcode would appear in an instruction. The format of the 0173 remainder of the pseudo-instruction depends on which pseudo-opcode is 0174 used. For the remainder of this section (2.2) and the next (2.3), 0175 references to "opcode" include "pseudo-opcode" assembler directives. 0176 A label is any alphanumeric string other than those reserved for 0177 opcodes. Labels are case sensitive, i.e. "start" is different from 0178 "Start". An opcode is any of the following: DAT, MOV, ADD, SUB, MUL, 0179 DIV, MOD, JMP, JMZ, JMN, DJN, CMP, SEQ, SNE, SLT, SPL, and NOP. 0180 Opcodes may be in upper or lower case or any combination. An opcode 0181 may be followed by a modifier. A modifier always begins with a dot. 0182 A modifier is any of the following: .A, .B, .AB, .BA, .F, .X, or .I. 0183 Modifiers may be in upper or lower case or any combination. 0184 Each operand is blank, contains an address, or contains an addressing 0185 mode indicator and an address. An address consists of any number of 0186 labels and numbers separated by arithmetic operators and possibly 0187 grouped with parentheses. All elements of an address may be separated 0188 by whitespace. 0189 2.3 Grammar 0190 Tokens are separated by whitespace (space and tab) exclusive of 0191 newline characters, which are used for line termination. End-of-file 0192 should occur only where newline could logically occur, otherwise the 0193 assembly file is invalid. 0194 In the following, 'e' is the "empty" element, meaning the token may be 0195 omitted, a caret '^' means NOT, an asterisk '*' immediately adjacent 0196 means zero or more occurrences of the previous token, and a plus '+' 0197 immediately adjacent means one or more occurrences of the previous 0198 token. The vertical bar '|' means OR. 0199 assembly_file: 0200 line+ EOF 0201 line: 0202 comment | instruction 0203 comment: 0204 ; v* newline | newline 0205 instruction: 0206 label_list operation mode expr comment | 0207 label_list operation mode expr , mode expr comment 0208 label_list: 0209 label newline* label_list | e 0210 label: 0211 alpha alphanumeral* 0212 operation: 0213 opcode | opcode.modifier 0214 opcode: 0215 DAT | MOV | ADD | SUB | MUL | DIV | MOD | 0216 JMP | JMZ | JMN | DJN | CMP | SEQ | SNE | 0217 SLT | SPL | NOP | ORG | EQU | END 0218 modifier: 0219 A | B | AB | BA | F | X | I 0220 mode: 0221 # | $ | * | @ | { | < | } | > | e 0222 expr: 0223 term | 0224 term + expr | term - expr | 0225 term * expr | term / expr | 0226 term % expr 0227 term: 0228 label | number | ( expression ) 0229 number: 0230 whole_number | signed_integer 0231 signed_integer: 0232 +whole_number | -whole_number 0233 whole_number: 0234 numeral+ 0235 alpha: 0236 A-Z | a-z | _ 0237 numeral: 0238 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 0239 alphanumeral: 0240 alpha | numeral 0241 v: 0242 ^newline 0243 newline: 0244 LF | CR | LF CR | CR LF 0245 e: 0246 2.4 Assembly To Load File Conversion 0247 A Redcode program can be assembled into a list of MARS instructions. 0248 (When assembled to a file instead of directly to core, the list is 0249 called a load file. See Section 3). Each Redcode instruction 0250 assembles into a MARS instruction of five fields: an opcode.modifier 0251 field, the A-mode field, the A-address field, the B-mode field, and 0252 the B-address field. A missing (null or blank) mode assembles as '$' 0253 does. 0254 If no modifier is present in the assembly instruction, the appropriate 0255 modifier is appended to the opcode. The appropriate modifier depends 0256 upon the opcode, the modes, and which standard (ICWS'86 or ICWS'88) to 0257 consider (ICWS'88 by default). See Appendix A for the appropriate 0258 translations. 0259 The address field values are derived from the numbers, labels, and 0260 arithmetic operators contained in the addresses. Labels are 0261 converted to an address relative to the current instruction. Then 0262 the arithmetic operations are carried out according to the 0263 appropriate operator and parenthetical precedence to determine the 0264 final value. If there is only one operand associated with a DAT 0265 instruction, this operand is assembled into the B-mode and B-address 0266 fields, while #0 is assembled into the A-mode and A-address fields. 0267 For all other instructions with only one operand, this operand is 0268 assembled into the A-mode and A-address fields and #0 is assembled 0269 into the B-mode and B-address fields. 0270 2.5 Pseudo-instructions 0271 Pseudo-opcodes are "ORG", "EQU", and "END". 0272 "ORG" ("ORiGin") is a way for the assembly file to indicate the 0273 logical origin of the warrior. The A-operand contains an offset to 0274 the logical first instruction. Thus "ORG 0" means execution should 0275 start with the first instruction (the default) whereas "ORG 6" means 0276 execution should start with the seventh instruction. Although multiple 0277 ORG instructions are of no additional benefit to the programmer, they 0278 are allowed. When there is more than one ORG instruction in a file, 0279 the last ORG instruction encountered will be the one that takes 0280 effect. 0281 "EQU" ("EQUate") is a simple text substitution utility. Instructions 0282 of the form "label EQU text" will replace all occurrences of "label" 0283 with the (probably longer and more complicated) "text" before any 0284 actual assembly takes place on the file. Some labels are predefined 0285 with the value of run-time variables as if they were defined with 0286 EQU at the start of the program (see section 4.2 for the list of 0287 predefined labels). 0288 "END" indicates the logical end of the assembly file. If END has an 0289 A-operand, then the A-operand indicates the logical origin of the 0290 warrior in the same manner as ORG does. The rest of the file (after 0291 the end of the line containing END) is ignored. 0292 2.6 Comment Conventions 0293 ";redcode" as a first line identifies the file as a Redcode 0294 assembly file. The "" is optional and implementation 0295 dependent. 0296 ";strategy " indicates a comment for "public" consumption. 0297 ";name ", ";author ", 0298 ";version ", and ";date " 0299 offer uniform ways of presenting this information. 0300 ";kill " is for removing warriors from ongoing 0301 tournaments. If no is supplied, all of the author's 0302 previous submissions will be removed. 0303 ";assert " will evaluate the expression and trigger 0304 an error if it is 0. In conjunction with predefined labels (see 0305 section 4.2), this provides a way of specifying the conditions under 0306 which a warrior is supposed to run. 0307 2.7 Example Assembly File 0308 ;redcode 0309 ;name Dwarf 0310 ;author A. K. Dewdney 0311 ;version 94.1 0312 ;date April 29, 1993 0313 ;strategy Bombs every fourth instruction. 0314 ;assert CORESIZE % 4 == 0 0315 ORG start ; Indicates the instruction with 0316 ; the label "start" should be the 0317 ; first to execute. 0318 step EQU 4 ; Replaces all occurrences of "step" 0319 ; with the character "4". 0320 target DAT.F #0, #0 ; Pointer to target instruction. 0321 start ADD.AB #step, target ; Increments pointer by step. 0322 MOV.AB #0, @target ; Bombs target instruction. 0323 JMP.A start ; Same as JMP.A -2. Loops back to 0324 ; the instruction labelled "start". 0325 END 0326 3. Load File Format 0327 3.1 Purpose 0328 A load file represents the minimum amount of information necessary for 0329 a warrior to execute properly and is presented in a very simple format 0330 which is a subset of the assembly file format presented in Section 2. 0331 A standard load file format allows programmers to choose assemblers 0332 and MARS programs separately and to verify assembler performance and 0333 MARS performance separately. Not all Core War systems will necessarily 0334 write load files (for example, those which assemble directly to core), 0335 but all systems should support reading load files. 0336 3.2 Description 0337 Each load file will consist of one or more lines of MARS 0338 instructions or comments. Each line is terminated with a newline. 0339 All comments start with with a semicolon. Each MARS instruction 0340 consists of five fields: an opcode.modifier pair, an A-mode, an 0341 A-field, a B-mode, and a B-field. The A-mode is separated from the 0342 opcode.modifier pair by whitespace and the B-mode is separated from 0343 the A-field by a comma and additional whitespace. Each MARS 0344 instruction may be followed by extraneous information, which is 0345 ignored. Note that the instruction format for load files is more 0346 rigid than for assembly files to simplify parsing. No blank modes or 0347 operands are allowed. 0348 3.3 Grammar 0349 Tokens are separated by whitespace (non-marking characters such as 0350 SPACE and TAB) exclusive of newline characters, which are used for 0351 line termination. End-of-file should occur only where newline could 0352 logically occur, otherwise the load file is invalid. 0353 load_file: 0354 line+ EOF 0355 line: 0356 comment | instruction 0357 comment: 0358 ; v* newline | newline 0359 instruction: 0360 opcode.modifier mode number , mode number comment 0361 opcode: 0362 DAT | MOV | ADD | SUB | MUL | DIV | MOD | 0363 JMP | JMZ | JMN | DJN | CMP | SEQ | SNE | 0364 SLT | SPL | NOP | ORG 0365 modifier: 0366 A | B | AB | BA | F | X | I 0367 mode: 0368 # | $ | @ | * | < | { | > | } 0369 number: 0370 whole_number | signed_integer 0371 signed_integer: 0372 +whole_number | -whole_number 0373 whole_number: 0374 numeral+ 0375 numeral: 0376 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 0377 v: 0378 ^newline 0379 newline: 0380 LF | CR | LF CR | CR LF 0381 3.4 Comment Conventions 0382 Comment conventions for load files are the same as for assembly files. 0383 Of particular note are the "; name " and "; author 0384 " comments. These comments provide a more suitable 0385 identification of programs to the MARS than "Warrior #1", "Warrior #2", 0386 etc. It also allows for less cryptic identification than by filename. 0387 3.5 Example Load File 0388 ;redcode 0389 ;name Dwarf 0390 ;author A. K. Dewdney 0391 ;version 94.1 0392 ;date April 29, 1993 0393 ;strategy Bombs every fourth instruction. 0394 ;assert CORESIZE % 4 == 0 0395 ORG 1 ; Indicates execution begins with the second 0396 ; instruction (ORG is not actually loaded, and is 0397 ; therefore not counted as an instruction). 0398 DAT.F #0, #0 ; Pointer to target instruction. 0399 ADD.AB #4, $-1 ; Increments pointer by step. 0400 MOV.AB #0, @-2 ; Bombs target instruction. 0401 JMP.A $-2, #0 ; Loops back two instructions. 0402 4. Run-time Variables 0403 4.1 Purpose 0404 This section describes those variables which are determined just prior 0405 to running a battle by the person running the battle. It also 0406 enumerates some of the standardized sets of variables used for 0407 tournaments. 0408 4.2 Predefined Labels 0409 Most of the run-time variables are available to the programmer as 0410 predefined labels. The purpose of these labels is twofold: first, 0411 to parameterize the warriors with the characteristics of their 0412 run-time environment; second, to check (with the ";assert" comment) 0413 that the warrior is run in an environment that makes sense for it. 0414 The next section gives a list of the run-time variables. When 0415 a predefined label takes the value of the variable, the label is 0416 given between parentheses after the name of the variable. 0417 4.2 Variables 0418 Run-time variables consist of the following: 0419 Core Size: (CORESIZE) 0420 Core size is the number of instructions which make up core 0421 during the battle. 0422 Cycles Before Tie: (MAXCYCLES) 0423 In each cycle, one instruction from each warrior is executed. 0424 This variable determines how many cycles without a winner 0425 should be executed before declaring a tie. 0426 Initial Instruction: 0427 The initial instruction is that instruction which is preloaded 0428 into core prior to loading warriors. In addition to loading 0429 an instruction such as "DAT #0, #0" into all of core, the 0430 initial instruction could be set to "NONE", meaning core should 0431 not be cleared between battles, or "RANDOM", meaning core 0432 instructions are filled with randomly generated instructions. 0433 Instruction Limit: (MAXLENGTH) 0434 The maximum number of instructions allowed per load file. 0435 Maximum Number of Tasks: (MAXPROCESSES) 0436 Each warrior can spawn multiple additional tasks. This 0437 variable sets the maximum number of tasks allowed per warrior. 0438 In other words, this is the size of each warrior's task queue. 0439 Minimum Separation: (MINDISTANCE) 0440 The minimum number of instructions from the first instruction 0441 of one warrior to the first instruction of the next warrior. 0442 Read Distance: 0443 This is the range available for warriors to read information 0444 from core. Attempts to read outside the limits of this range 0445 result in reading within the local readable range. The range 0446 is centered on the current instruction. Thus, a range of 0447 500 limits reading to offsets of (-249 -> +250) from the 0448 currently executing instruction. The read limit can therefore 0449 be considered a mini-core within core. An attempt to read 0450 location PC+251 reads location PC-249 instead. An attempt to 0451 read location PC+500 reads location PC instead. 0452 Read distance must be a factor of core size, otherwise the 0453 above defined behaviour is not guaranteed. 0454 Separation: 0455 The number of instructions from the first instruction of one 0456 warrior to the first instruction of the next warrior. 0457 Separation can be set to "RANDOM", meaning separations will be 0458 chosen randomly from those larger than the minimum separation. 0459 Warriors: 0460 The initial number of warriors to battle simultaneously in 0461 core. 0462 Write Distance: 0463 This is the range available for warriors to write information 0464 to core. Attempts to write outside the limits of this range 0465 result in writing within the local writable range. The range 0466 is centered on the current instruction. Thus, a range of 500 0467 limits writing to offsets of (-249 -> +250) from the 0468 currently executing instruction. The write limit can 0469 therefore be considered a mini-core within core. An attempt 0470 to write location PC+251 writes to location PC-249 instead. 0471 An attempt to write to location PC+500 writes to location PC 0472 instead. 0473 Write distance must be a factor of core size, otherwise the 0474 above defined behaviour is not guaranteed. 0475 4.3 Standard Variable Sets 0476 ICWS86: 0477 Core Size: 8192 0478 Cycles Before Tie: 100000 0479 Initial Instruction: DAT.F #0, #0 0480 Instruction Limit: 300 0481 Maximum Number of Tasks: 64 0482 Minimum Separation: 300 0483 Read Distance: 8192 0484 Separation: RANDOM 0485 Warriors: 2 0486 Write Distance: 8192 0487 KOTH: 0488 Core Size: 8000 0489 Cycles Before Tie: 80000 0490 Initial Instruction: DAT.F $0, $0 0491 Instruction Limit: 100 0492 Maximum Number of Tasks: 8000 0493 Minimum Separation: 100 0494 Read Distance: 8000 0495 Separation: RANDOM 0496 Warriors: 2 0497 Write Distance: 8000 0498 5. MARS 0499 5.1 Purpose 0500 The Memory Array Redcode Simulator (MARS) is the computer in which 0501 Core War warriors do combat. 0502 5.2 Description 0503 A minimally-complete MARS consists of a core, a loader, task queues, 0504 the MARS executive function, and a way to present the final results of 0505 a battle. Additionally, many MARS provide a "real-time" battle 0506 display and various debugging tools. 0507 The core consists of a cyclic list (0, 1, 2, ..., M-2, M-1, 0, 1, ...) 0508 of M MARS instructions. The integer M is referred to as "core size". 0509 All operations are performed modulo M. Core initialization (the 0510 initial instructions placed in core before loading warriors) is a 0511 run-time variable (see Section 4). 0512 The loader loads warriors into core, converting each negative field 0513 value N to the positive field value P such that 0 <= P < M and P = kM 0514 + N where k is a positive integer (P = N modulo M). Each field value 0515 G greater than or equal to M is converted to the field values L such 0516 that 0 <= L < M and L = kM + G where k is a negative integer (L = G 0517 modulo M). The loader also initializes each warrior's task queue with 0518 the appropriate task pointer. 0519 There is a task queue for each warrior loaded into core. Each task 0520 queue can hold a limited number of task pointers. The "task limit" 0521 (number of tasks an individual warrior's task queue can hold) is a 0522 run-time variable. The task queues are FIFOs (First In, First Out). 0523 Each warrior consists of one task initially. Subsequent tasks are 0524 added to the warrior's task queue using the SPL instruction. Attempted 0525 execution of a DAT instruction by a task effectively removes that task 0526 from the warrior's task queue. 0527 Warriors execute for a specified number of cycles ("time limit", see 0528 Section 4) or until only one warrior is still executing, whichever 0529 occurs first. Each cycle, one instruction from each warrior is 0530 executed. The instruction to execute is the instruction pointed to by 0531 the next task pointer in the warrior's task queue. A warrior is no 0532 longer executing when its task queue is empty. 0533 The following expressions are used in describing the MARS executive 0534 function's operation. 0535 General Definitions: 0536 An instruction consists of an opcode, a modifier, an A-operand, 0537 and a B-operand. 0538 An A-operand consists of an A-mode and an A-number. 0539 An A-mode is the addressing mode of an A-operand. 0540 An A-number is an integer between 0 and M-1, inclusive. 0541 A B-operand consists of a B-mode and a B-number. 0542 A B-mode is the addressing mode of a B-operand. 0543 A B-number is an integer between 0 and M-1, inclusive. 0544 Specific Definitions: 0545 The program counter (PC) is the pointer to the location in core of 0546 the instruction fetched from core to execute. 0547 The current instruction is the instruction in the instruction 0548 register, as copied (prior to execution) from the PC 0549 location of core. 0550 The A-pointer points to the instruction the A-operand of the 0551 current instruction references in core. 0552 The A-instruction is a copy of the instruction the A-pointer 0553 points to in core (as it was during operand evaluation). 0554 The A-value is the A-number and/or the B-number of the 0555 A-instruction or the A-instruction itself, whichever are/is 0556 selected by the opcode modifier. 0557 The B-pointer points to the instruction the B-operand of the 0558 current instruction references in core. 0559 The B-instruction is a copy of the instruction the B-pointer 0560 points to in core (as it was during operand evaluation). 0561 The B-value is the A-number and/or the B-number of the 0562 B-instruction or the B-instruction itself, whichever are/is 0563 selected by the opcode modifier. 0564 The B-target is the A-number and/or the B-number of the instruction 0565 pointed to by the B-pointer or the instruction itself, 0566 whichever are/is selected by the opcode modifier. 0567 All MARS instructions are executed following the same procedure: 0568 1. The currently executing warrior's current task pointer is 0569 extracted from the warrior's task queue and assigned to the 0570 program counter. 0571 2. The corresponding instruction is fetched from core and stored in 0572 the instruction register as the current instruction. 0573 3. The A-operand of the current instruction is evaluated. 0574 4. The results of A-operand evaluation, the A-pointer and the 0575 A-instruction, are stored in the appropriate registers. 0576 5. The B-operand of the current instruction is evaluated. 0577 6. The results of B-operand evaluation, the B-pointer and the 0578 B-instruction, are stored in the appropriate registers. 0579 7. Operations appropriate to the opcode.modifier pair in the 0580 instruction register are executed. With the exception of DAT 0581 instructions, all operations queue an updated task pointer. 0582 (How the task pointer is updated and when it is queued depend on 0583 instruction execution). 0584 All pointers are PC-relative, indicating the offset from the source of 0585 the current instruction to the desired location. All arithmetic is to 0586 be done modulo M, with negative values converted in the same manner as 0587 during loading as discussed above (P = M + N). Additionally, all 0588 reads of core are done modulo the read limit (R) and all writes of 0589 core are done modulo the write limit (W). Read offsets O greater than 0590 R/2 from the current instruction are converted to backwards offsets of 0591 O = O - R. A comparable conversion occurs for write offsets greater 0592 than W/2. 0593 5.3 Address Modes 0594 5.3.1 Immediate 0595 An immediate mode operand merely serves as storage for data. An 0596 immediate A/B-mode in the current instruction sets the A/B-pointer to 0597 zero. 0598 5.3.2 Direct 0599 A direct mode operand indicates the offset from the program counter. 0600 A direct A/B-mode in the current instruction means the A/B-pointer is 0601 a copy of the offset, the A/B-number of the current instruction. 0602 5.3.3 A-number Indirect 0603 An A-number indirect mode operand indicates the primary offset 0604 (relative to the program counter) to the secondary offset (relative to 0605 the location of the instruction in which the secondary offset is 0606 contained). An A-number indirect A/B-mode indicates that the 0607 A/B-pointer is the sum of the A/B-number of the current instruction 0608 (the primary offset) and the A-number of the instruction pointed to by 0609 the A/B-number of the current instruction (the secondary offset). 0610 5.3.4 B-number Indirect 0611 A B-number indirect mode operand indicates the primary offset 0612 (relative to the program counter) to the secondary offset (relative to 0613 the location of the instruction in which the secondary offset is 0614 contained). A B-number indirect A/B-mode indicates that the 0615 A/B-pointer is the sum of the A/B-number of the current instruction 0616 (the primary offset) and the B-number of the instruction pointed to by 0617 the A/B-number of the current instruction (the secondary offset). 0618 5.3.5 A-number Predecrement Indirect 0619 An A-number predecrement indirect mode operand indicates the primary 0620 offset (relative to the program counter) to the secondary offset 0621 (relative to the location of the instruction in which the secondary 0622 offset is contained) which is decremented prior to use. An A-number 0623 predecrement indirect A/B-mode indicates that the A/B-pointer is the 0624 sum of the A/B-number of the current instruction (the primary offset) 0625 and the decremented A-number of the instruction pointed to by the 0626 A/B-number of the current instruction (the secondary offset). 0627 5.3.6 B-number Predecrement Indirect 0628 A B-number predecrement indirect mode operand indicates the primary 0629 offset (relative to the program counter) to the secondary offset 0630 (relative to the location of the instruction in which the secondary 0631 offset is contained) which is decremented prior to use. A B-number 0632 predecrement indirect A/B-mode indicates that the A/B-pointer is the 0633 sum of the A/B-number of the current instruction (the primary offset) 0634 and the decremented B-number of the instruction pointed to by the 0635 A/B-number of the current instruction (the secondary offset). 0636 5.3.7 A-number Postincrement Indirect 0637 An A-number postincrement indirect mode operand indicates the primary 0638 offset (relative to the program counter) to the secondary offset 0639 (relative to the location of the instruction in which the secondary 0640 offset is contained) which is incremented after the results of the 0641 operand evaluation are stored. An A-number postincrement indirect 0642 A/B-mode indicates that the A/B-pointer is the sum of the A/B-number of 0643 the current instruction (the primary offset) and the A-number of the 0644 instruction pointed to by the A/B-number of the current instruction 0645 (the secondary offset). The A-number of the instruction pointed to by 0646 the A/B-number of the current instruction is incremented after the 0647 A/B-instruction is stored, but before the B-operand is evaluated (for 0648 A-number postincrement indirect A-mode), or the operation is executed 0649 (for A-number postincrement indirect B-mode). 0650 5.3.8 B-number Postincrement Indirect 0651 A B-number postincrement indirect mode operand indicates the primary 0652 offset (relative to the program counter) to the secondary offset 0653 (relative to the location of the instruction in which the secondary 0654 offset is contained) which is incremented after the results of the 0655 operand evaluation are stored. A B-number postincrement indirect 0656 A/B-mode indicates that the A/B-pointer is the sum of the A/B-number of 0657 the current instruction (the primary offset) and the B-number of the 0658 instruction pointed to by the A/B-number of the current instruction 0659 (the secondary offset). The B-number of the instruction pointed to by 0660 the A/B-number of the current instruction is incremented after the 0661 A/B-instruction is stored, but before the B-operand is evaluated (for 0662 B-number postincrement indirect A-mode), or the operation is executed 0663 (for B-number postincrement indirect B-mode). 0664 5.4 Modifiers 0665 5.4.1 A 0666 Instruction execution proceeds with the A-value set to the A-number of 0667 the A-instruction and the B-value set to the A-number of the 0668 B-instruction. A write to core replaces the A-number of the 0669 instruction pointed to by the B-pointer. 0670 For example, a CMP.A instruction would compare the A-number of the 0671 A-instruction with the A-number of the B-instruction. A MOV.A 0672 instruction would replace the A-number of the instruction pointed to 0673 by the B-pointer with the A-number of the A-instruction. 0674 5.4.2 B 0675 Instruction execution proceeds with the A-value set to the B-number of 0676 the A-instruction and the B-value set to the B-number of the 0677 B-instruction. A write to core replaces the B-number of the 0678 instruction pointed to by the B-pointer. 0679 For example, a CMP.B instruction would compare the B-number of the 0680 A-instruction with the B-number of the B-instruction. A MOV.B 0681 instruction would replace the B-number of the instruction pointed to 0682 by the B-pointer with the B-number of the A-instruction. 0683 5.4.3 AB 0684 Instruction execution proceeds with the A-value set to the A-number of 0685 the A-instruction and the B-value set to the B-number of the 0686 B-instruction. A write to core replaces the B-number of the 0687 instruction pointed to by the B-pointer. 0688 For example, a CMP.AB instruction would compare the A-number of the 0689 A-instruction with the B-number of the B-instruction. A MOV.AB 0690 instruction would replace the B-number of the instruction pointed to 0691 by the B-pointer with the A-number of the A-instruction. 0692 5.4.4 BA 0693 Instruction execution proceeds with the A-value set to the B-number of 0694 the A-instruction and the B-value set to the A-number of the 0695 B-instruction. A write to core replaces the A-number of the 0696 instruction pointed to by the B-pointer. 0697 For example, a CMP.BA instruction would compare the B-number of the 0698 A-instruction with the A-number of the B-instruction. A MOV.BA 0699 instruction would replace the A-number of the instruction pointed to 0700 by the B-pointer with the B-number of the A-instruction. 0701 5.4.5 F 0702 Instruction execution proceeds with the A-value set to both the 0703 A-number and B-number of the A-instruction (in that order) and the 0704 B-value set to both the A-number and B-number of the B-instruction 0705 (also in that order). A write to core replaces both the A-number and 0706 the B-number of the instruction pointed to by the B-pointer (in that 0707 order). 0708 For example, a CMP.F instruction would compare the A-number of the 0709 A-instruction to the A-number of the B-instruction and the B-number of 0710 the A-instruction to B-number of the B-instruction. A MOV.F 0711 instruction would replace the A-number of the instruction pointed to by 0712 the B-pointer with the A-number of the A-instruction and would also 0713 replace the B-number of the instruction pointed to by the B-pointer 0714 with the B-number of the A-instruction. 0715 5.4.6 X 0716 Instruction execution proceeds with the A-value set to both the 0717 A-number and B-number of the A-instruction (in that order) and the 0718 B-value set to both the B-number and A-number of the B-instruction 0719 (in that order). A write to to core replaces both the B-number and 0720 the A-number of the instruction pointed to by the B-pointer (in that 0721 order). 0722 For example, a CMP.X instruction would compare the A-number of the 0723 A-instruction to the B-number of the B-instruction and the B-number of the 0724 A-instruction to A-number of the B-instruction. A MOV.X instruction 0725 would replace the B-number of the instruction pointed to by the 0726 B-pointer with the A-number of the A-instruction and would also replace 0727 the A-number of the instruction pointed to by the B-pointer with the 0728 B-number of the A-instruction. 0729 5.4.7 I 0730 Instruction execution proceeds with the A-value set to the 0731 A-instruction and the B-value set to the B-instruction. A write to 0732 core replaces the entire instruction pointed to by the B-pointer. 0733 For example, a CMP.I instruction would compare the A-instruction to 0734 the B-instruction. A MOV.I instruction would replace the instruction 0735 pointed to by the B-pointer with the A-instruction. 0736 5.5 Instruction Set 0737 5.5.1 DAT 0738 No additional processing takes place. This effectively removes the 0739 current task from the current warrior's task queue. 0740 5.5.2 MOV 0741 Move replaces the B-target with the A-value and queues the next 0742 instruction (PC + 1). 0743 5.5.3 ADD 0744 ADD replaces the B-target with the sum of the A-value and the B-value 0745 (A-value + B-value) and queues the next instruction (PC + 1). ADD.I 0746 functions as ADD.F would. 0747 5.5.4 SUB 0748 SUB replaces the B-target with the difference of the B-value and the 0749 A-value (B-value - A-value) and queues the next instruction (PC + 1). 0750 SUB.I functions as SUB.F would. 0751 5.5.5 MUL 0752 MUL replaces the B-target with the product of the A-value and the 0753 B-value (A-value * B-value) and queues the next instruction (PC + 1). 0754 MUL.I functions as MUL.F would. 0755 5.5.6 DIV 0756 DIV replaces the B-target with the integral result of dividing the 0757 B-value by the A-value (B-value / A-value) and queues the next 0758 instruction (PC + 1). DIV.I functions as DIV.F would. If the 0759 A-value is zero, the B-value is unchanged and the current task is 0760 removed from the warrior's task queue. DIV.I, DIV.F, and DIV.X 0761 operate on pairs of operands. If either component of the A-value 0762 is zero, the corresponding component of the B-value is unchanged 0763 (the other component is divided normally), and the current task is 0764 removed from the warrior queue. 0765 5.5.7 MOD 0766 MOD replaces the B-target with the integral remainder of dividing the 0767 B-value by the A-value (B-value % A-value) and queues the next 0768 instruction (PC + 1). MOD.I functions as MOD.F would. If the 0769 A-value is zero, the B-value is unchanged and the current task is 0770 removed from the warrior's task queue. MOD.I, MOD.F, and MOD.X 0771 operate on pairs of operands. If either component of the A-value 0772 is zero, the corresponding component of the B-value is unchanged 0773 (the other component is divided normally), and the current task is 0774 removed from the warrior queue. 0775 5.5.8 JMP 0776 JMP queues the sum of the program counter and the A-pointer. 0777 5.5.9 JMZ 0778 JMZ tests the B-value to determine if it is zero. If the B-value is 0779 zero, the sum of the program counter and the A-pointer is queued. 0780 Otherwise, the next instruction is queued (PC + 1). JMZ.I functions 0781 as JMZ.F would, i.e. it jumps if both the A-number and the B-number 0782 of the B-instruction are zero. 0783 5.5.10 JMN 0784 JMN tests the B-value to determine if it is zero. If the B-value is 0785 not zero, the sum of the program counter and the A-pointer is queued. 0786 Otherwise, the next instruction is queued (PC + 1). JMN.I functions 0787 as JMN.F would, i.e. it jumps if the A-number or the B-number of the 0788 B-instruction (or both) is non-zero. This is the negation of the 0789 condition for JMZ.F. 0790 5.5.11 DJN 0791 DJN decrements the B-value and the B-target, then tests the B-value 0792 to determine if it is zero. If the decremented B-value is not zero, 0793 the sum of the program counter and the A-pointer is queued. 0794 Otherwise, the next instruction is queued (PC + 1). DJN.I functions 0795 as DJN.F would, i.e. it decrements both both A/B-numbers of the B-value 0796 and the B-target, and jumps if one (or both) of the A/B-numbers of the 0797 B-value is non-zero. 0798 5.5.12 SEQ and CMP 0799 SEQ and CMP are synonymous opcodes. SEQ is provided as an 0800 easy-to-remember mnemonic, and CMP is provided for backward 0801 compatibility. They are completely equivalent. SEQ (or CMP) compares 0802 the A-value to the B-value. If the result of the comparison is equal, 0803 the instruction after the next instruction (PC + 2) is queued (skipping 0804 the next instruction). Otherwise, the next instruction is queued 0805 (PC + 1). 0806 5.5.13 SNE 0807 SNE compares the A-value to the B-value. If the result of the 0808 comparison is not equal, the instruction after the next instruction 0809 (PC + 2) is queued (skipping the next instruction). Otherwise, the 0810 next instruction is queued (PC + 1). 0811 5.5.14 SLT 0812 SLT compares the A-value to the B-value. If the A-value is less than 0813 the B-value, the instruction after the next instruction (PC + 2) is 0814 queued (skipping the next instruction). Otherwise, the next 0815 instruction is queued (PC + 1). SLT.I functions as SLT.F would, i.e. 0816 the next instruction is skipped only if each of the A/B-numbers of the 0817 A-value is less than its B-value counterpart. 0818 5.5.15 SPL 0819 SPL queues the next instruction (PC + 1) and then queues the sum of 0820 the program counter and the A-pointer. If the queue is full, only the 0821 next instruction is queued. 0822 5.5.16 NOP 0823 NOP queues the next instruction (PC + 1). 0824 5.6 Example MARS Interpreter 0825 /************************************/ 0826 /* */ 0827 /* EMI94.c */ 0828 /* */ 0829 /* Execute MARS Instruction ala */ 0830 /* ICWS'94 Draft Standard. */ 0831 /* */ 0832 /* Last Update: November 8, 1995 */ 0833 /* */ 0834 /************************************/ 0835 /* This ANSI C function is the benchmark MARS instruction */ 0836 /* interpreter for the ICWS'94 Draft Standard. */ 0837 /* The design philosophy of this function is to mirror the */ 0838 /* standard as closely as possible, illuminate the meaning */ 0839 /* of the standard, and provide the definitive answers to */ 0840 /* questions of the "well, does the standard mean this or */ 0841 /* that?" variety. Although other, different implemen- */ 0842 /* tations are definitely possible and encouraged; those */ 0843 /* implementations should produce the same results as this */ 0844 /* one does. */ 0845 /* The function returns the state of the system. What the */ 0846 /* main program does with this information is not defined */ 0847 /* by the standard. */ 0848 enum SystemState { 0849 UNDEFINED, 0850 SUCCESS 0851 }; 0852 /* Any number of warriors may be executing in core at one */ 0853 /* time, depending on the run-time variable set and how */ 0854 /* many warriors have failed during execution. For this */ 0855 /* implementation, warriors are identified by the order in */ 0856 /* which they were loaded into core. */ 0857 typedef unsigned int Warrior; 0858 /* An Address in Core War can be any number from 0 to the */ 0859 /* size of core minus one, relative to the current */ 0860 /* instruction. In this implementation, core is an array */ 0861 /* of instructions; therefore any variable types which */ 0862 /* contain an Address can be considered to be of type */ 0863 /* unsigned int. One caveat: for the purposes of this */ 0864 /* standard, unsigned int must be considered to have no */ 0865 /* upper limit. Depending on the size of core, it may be */ 0866 /* necessary to take precautions against overflow. */ 0867 typedef unsigned int Address; 0868 /* The FIFO task queues and supporting functions are not */ 0869 /* presented. The function Queue() attempts to add a task */ 0870 /* pointer to the back of the currently executing warrior's */ 0871 /* task queue. No special actions are to be taken if */ 0872 /* Queue() is unsuccessful, which it will be if the warrior */ 0873 /* has already reached the task limit (maximum allowable */ 0874 /* number of tasks). */ 0875 extern void Queue( 0876 Warrior W, 0877 Address TaskPointer 0878 ); 0879 /* There is one support function used to limit the range of */ 0880 /* reading from Core and writing to Core relative to the */ 0881 /* current instruction. Behaviour is as expected (a small */ 0882 /* core within Core) only if the limits are factors of the */ 0883 /* size of Core. */ 0884 static Address Fold( 0885 Address pointer, /* The pointer to fold into the desired range. */ 0886 Address limit, /* The range limit. */ 0887 Address M /* The size of Core. */ 0888 ) { 0889 Address result; 0890 result = pointer % limit; 0891 if ( result > (limit/2) ) { 0892 result += M - limit; 0893 }; 0894 return(result); 0895 } 0896 /* Instructions are the principle data type. Core is an */ 0897 /* array of instructions, and there are three instruction */ 0898 /* registers used by the MARS executive. */ 0899 enum Opcode { 0900 DAT, 0901 MOV, 0902 ADD, 0903 SUB, 0904 MUL, 0905 DIV, 0906 MOD, 0907 JMP, 0908 JMZ, 0909 JMN, 0910 DJN, 0911 CMP, /* aka SEQ */ 0912 SNE, 0913 SLT, 0914 SPL, 0915 NOP, 0916 }; 0917 enum Modifier { 0918 A, 0919 B, 0920 AB, 0921 BA, 0922 F, 0923 X, 0924 I 0925 }; 0926 enum Mode { 0927 IMMEDIATE, 0928 DIRECT, 0929 A_INDIRECT, 0930 B_INDIRECT, 0931 A_DECREMENT, 0932 B_DECREMENT, 0933 A_INCREMENT, 0934 B_INCREMENT, 0935 }; 0936 typedef struct Instruction { 0937 enum Opcode Opcode; 0938 enum Modifier Modifier; 0939 enum Mode AMode; 0940 Address ANumber; 0941 enum Mode BMode; 0942 Address BNumber; 0943 } Instruction; 0944 /* The function is passed which warrior is currently */ 0945 /* executing, the address of the warrior's current task's */ 0946 /* current instruction, a pointer to the Core, the size of */ 0947 /* the Core, and the read and write limits. It returns the */ 0948 /* system's state after attempting instruction execution. */ 0949 enum SystemState EMI94( 0950 /* W indicates which warrior's code is executing. */ 0951 Warrior W, 0952 /* PC is the address of this warrior's current task's */ 0953 /* current instruction. */ 0954 Address PC, 0955 /* Core is just an array of Instructions. Core has been */ 0956 /* initialized and the warriors have been loaded before */ 0957 /* calling this function. */ 0958 Instruction Core[], 0959 /* M is the size of Core. */ 0960 Address M, 0961 /* ReadLimit is the limitation on read distances. */ 0962 Address ReadLimit, 0963 /* WriteLimit is the limitation on write distances. */ 0964 Address WriteLimit 0965 ) { 0966 /* This MARS stores the currently executing instruction in */ 0967 /* the instruction register IR. */ 0968 Instruction IR; 0969 /* This MARS stores the instruction referenced by the */ 0970 /* A-operand in the instruction register IRA. */ 0971 Instruction IRA; 0972 /* This MARS stores the instruction referenced by the */ 0973 /* B-operand in the instruction Register IRB. */ 0974 Instruction IRB; 0975 /* All four of the following pointers are PC-relative */ 0976 /* (relative to the Program Counter). Actual access of */ 0977 /* core must add-in the Program Counter (mod core size). */ 0978 /* The offset to the instruction referred to by the */ 0979 /* A-operand for reading is Read Pointer A (RPA). */ 0980 Address RPA; 0981 /* The offset to the instruction referred to by the */ 0982 /* A-operand for writing is Write Pointer A (WPA). */ 0983 Address WPA; 0984 /* The offset to the instruction referred to by the */ 0985 /* B-operand for reading is Read Pointer B (RPB). */ 0986 Address RPB; 0987 /* The offset to the instruction referred to by the */ 0988 /* A-operand for writing is Write Pointer B (WPB). */ 0989 Address WPB; 0990 /* Post-increment operands need to keep track of which */ 0991 /* instruction to increment. */ 0992 Address PIP; 0993 /* Before execution begins, the current instruction is */ 0994 /* copied into the Instruction Register. */ 0995 IR = Core[PC]; 0996 /* Next, the A-operand is completely evaluated. */ 0997 /* For instructions with an Immediate A-mode, the Pointer A */ 0998 /* points to the source of the current instruction. */ 0999 if (IR.AMode == IMMEDIATE) { 1000 RPA = WPA = 0; 1001 } else { 1002 /* For instructions with a Direct A-mode, the Pointer A */ 1003 /* points to the instruction IR.ANumber away, relative to */ 1004 /* the Program Counter. */ 1005 /* Note that implementing Core as an array necessitates */ 1006 /* doing all Address arithmetic modulus the size of Core. */ 1007 RPA = Fold(IR.ANumber, ReadLimit, M); 1008 WPA = Fold(IR.ANumber, WriteLimit, M); 1009 /* For instructions with A-indirection in the A-operand */ 1010 /* (A-number Indirect, A-number Predecrement, */ 1011 /* and A-number Postincrement A-modes): */ 1012 if (IR.AMode == A_INDIRECT 1013 || IR.AMode == A_DECREMENT 1014 || IR.AMode == A_INCREMENT) { 1015 /* For instructions with Predecrement A-mode, the A-Field */ 1016 /* of the instruction in Core currently pointed to by the */ 1017 /* Pointer A is decremented (M - 1 is added). */ 1018 if (IR.AMode == A_DECREMENT) { 1019 Core[((PC + WPA) % M)].ANumber = 1020 (Core[((PC + WPA) % M)].ANumber + M - 1) % M; 1021 }; 1022 /* For instructions with Postincrement A-mode, the A-Field */ 1023 /* of the instruction in Core currently pointed to by the */ 1024 /* Pointer A will be incremented. */ 1025 if (IR.AMode == A_INCREMENT) { 1026 PIP = (PC + WPA) % M; 1027 }; 1028 /* For instructions with A-indirection in the A-operand, */ 1029 /* Pointer A ultimately points to the instruction */ 1030 /* Core[((PC + PCA) % M)].ANumber away, relative to the */ 1031 /* instruction pointed to by Pointer A. */ 1032 RPA = Fold( 1033 (RPA + Core[((PC + RPA) % M)].ANumber), ReadLimit, M 1034 ); 1035 WPA = Fold( 1036 (WPA + Core[((PC + WPA) % M)].ANumber), WriteLimit, M 1037 ); 1038 }; 1039 /* For instructions with B-indirection in the A-operand */ 1040 /* (B-number Indirect, B-number Predecrement, */ 1041 /* and B-number Postincrement A-modes): */ 1042 if (IR.AMode == B_INDIRECT 1043 || IR.AMode == B_DECREMENT 1044 || IR.AMode == B_INCREMENT) { 1045 /* For instructions with Predecrement A-mode, the B-Field */ 1046 /* of the instruction in Core currently pointed to by the */ 1047 /* Pointer A is decremented (M - 1 is added). */ 1048 if (IR.AMode == DECREMENT) { 1049 Core[((PC + WPA) % M)].BNumber = 1050 (Core[((PC + WPA) % M)].BNumber + M - 1) % M; 1051 }; 1052 /* For instructions with Postincrement A-mode, the B-Field */ 1053 /* of the instruction in Core currently pointed to by the */ 1054 /* Pointer A will be incremented. */ 1055 if (IR.AMode == INCREMENT) { 1056 PIP = (PC + WPA) % M; 1057 }; 1058 /* For instructions with B-indirection in the A-operand, */ 1059 /* Pointer A ultimately points to the instruction */ 1060 /* Core[((PC + PCA) % M)].BNumber away, relative to the */ 1061 /* instruction pointed to by Pointer A. */ 1062 RPA = Fold( 1063 (RPA + Core[((PC + RPA) % M)].BNumber), ReadLimit, M 1064 ); 1065 WPA = Fold( 1066 (WPA + Core[((PC + WPA) % M)].BNumber), WriteLimit, M 1067 ); 1068 }; 1069 }; 1070 /* The Instruction Register A is a copy of the instruction */ 1071 /* pointed to by Pointer A. */ 1072 IRA = Core[((PC + RPA) % M)]; 1073 /* If the A-mode was post-increment, now is the time to */ 1074 /* increment the instruction in core. */ 1075 if (IR.AMode == A_INCREMENT) { 1076 Core[PIP].ANumber = (Core[PIP].ANumber + 1) % M; 1077 } 1078 else if (IR.AMode == B_INCREMENT) { 1079 Core[PIP].BNumber = (Core[PIP].BNumber + 1) % M; 1080 }; 1081 /* The Pointer B and the Instruction Register B are */ 1082 /* evaluated in the same manner as their A counterparts. */ 1083 if (IR.BMode == IMMEDIATE) { 1084 RPB = WPB = 0; 1085 } else { 1086 RPB = Fold(IR.BNumber, ReadLimit, M); 1087 WPB = Fold(IR.BNumber, WriteLimit, M); 1088 if (IR.BMode == A_INDIRECT 1089 || IR.BMode == A_DECREMENT 1090 || IR.BMode == A_INCREMENT) { 1091 if (IR.BMode == A_DECREMENT) { 1092 Core[((PC + WPB) % M)].ANumber = 1093 (Core[((PC + WPB) % M)].ANumber + M - 1) % M 1094 ; 1095 } else if (IR.BMode == A_INCREMENT) { 1096 PIP = (PC + WPB) % M; 1097 }; 1098 RPB = Fold( 1099 (RPB + Core[((PC + RPB) % M)].ANumber), ReadLimit, M 1100 ); 1101 WPB = Fold( 1102 (WPB + Core[((PC + WPB) % M)].ANumber), WriteLimit, M 1103 ); 1104 }; 1105 if (IR.BMode == B_INDIRECT 1106 || IR.BMode == B_DECREMENT 1107 || IR.BMode == B_INCREMENT) { 1108 if (IR.BMode == B_DECREMENT) { 1109 Core[((PC + WPB) % M)].BNumber = 1110 (Core[((PC + WPB) % M)].BNumber + M - 1) % M 1111 ; 1112 } else if (IR.BMode == B_INCREMENT) { 1113 PIP = (PC + WPB) % M; 1114 }; 1115 RPB = Fold( 1116 (RPB + Core[((PC + RPB) % M)].BNumber), ReadLimit, M 1117 ); 1118 WPB = Fold( 1119 (WPB + Core[((PC + WPB) % M)].BNumber), WriteLimit, M 1120 ); 1121 }; 1122 }; 1123 IRB = Core[((PC + RPB) % M)]; 1124 if (IR.BMode == A_INCREMENT) { 1125 Core[PIP].ANumber = (Core[PIP].ANumber + 1) % M; 1126 } 1127 else if (IR.BMode == INCREMENT) { 1128 Core[PIP].BNumber = (Core[PIP].BNumber + 1) % M; 1129 }; 1130 /* Execution of the instruction can now proceed. */ 1131 switch (IR.Opcode) { 1132 /* Instructions with a DAT opcode have no further function. */ 1133 /* The current task's Program Counter is not updated and is */ 1134 /* not returned to the task queue, effectively removing the */ 1135 /* task. */ 1136 case DAT: noqueue: 1137 break; 1138 /* MOV replaces the B-target with the A-value and queues */ 1139 /* the next instruction. */ 1140 case MOV: 1141 switch (IR.Modifier) { 1142 /* Replaces A-number with A-number. */ 1143 case A: 1144 Core[((PC + WPB) % M)].ANumber = IRA.ANumber; 1145 break; 1146 /* Replaces B-number with B-number. */ 1147 case B: 1148 Core[((PC + WPB) % M)].BNumber = IRA.BNumber; 1149 break; 1150 /* Replaces B-number with A-number. */ 1151 case AB: 1152 Core[((PC + WPB) % M)].BNumber = IRA.ANumber; 1153 break; 1154 /* Replaces A-number with B-number. */ 1155 case BA: 1156 Core[((PC + WPB) % M)].ANumber = IRA.BNumber; 1157 break; 1158 /* Replaces A-number with A-number and B-number with */ 1159 /* B-number. */ 1160 case F: 1161 Core[((PC + WPB) % M)].ANumber = IRA.ANumber; 1162 Core[((PC + WPB) % M)].BNumber = IRA.BNumber; 1163 break; 1164 /* Replaces B-number with A-number and A-number with */ 1165 /* B-number. */ 1166 case X: 1167 Core[((PC + WPB) % M)].BNumber = IRA.ANumber; 1168 Core[((PC + WPB) % M)].ANumber = IRA.BNumber; 1169 break; 1170 /* Copies entire instruction. */ 1171 case I: 1172 Core[((PC + WPB) % M)] = IRA; 1173 break; 1174 default: 1175 return(UNDEFINED); 1176 break; 1177 }; 1178 /* Queue up next instruction. */ 1179 Queue(W, ((PC + 1) % M)); 1180 break; 1181 /* Arithmetic instructions replace the B-target with the */ 1182 /* "op" of the A-value and B-value, and queue the next */ 1183 /* instruction. "op" can be the sum, the difference, or */ 1184 /* the product. */ 1185 #define ARITH(op) \ 1186 switch (IR.Modifier) { \ 1187 case A: \ 1188 Core[((PC + WPB) % M)].ANumber = \ 1189 (IRB.ANumber op IRA.ANumber) % M \ 1190 ; \ 1191 break; \ 1192 case B: \ 1193 Core[((PC + WPB) % M)].BNumber = \ 1194 (IRB.BNumber op IRA.BNumber) % M \ 1195 ; \ 1196 break; \ 1197 case AB: \ 1198 Core[((PC + WPB) % M)].BNumber = \ 1199 (IRB.ANumber op IRA.BNumber) % M \ 1200 ; \ 1201 break; \ 1202 case BA: \ 1203 Core[((PC + WPB) % M)].ANumber = \ 1204 (IRB.BNumber op IRA.ANumber) % M \ 1205 ; \ 1206 break; \ 1207 case F: \ 1208 case I: \ 1209 Core[((PC + WPB) % M)].ANumber = \ 1210 (IRB.ANumber op IRA.ANumber) % M \ 1211 ; \ 1212 Core[((PC + WPB) % M)].BNumber = \ 1213 (IRB.BNumber op IRA.BNumber) % M \ 1214 ; \ 1215 break; \ 1216 case X: \ 1217 Core[((PC + WPB) % M)].BNumber = \ 1218 (IRB.ANumber op IRA.BNumber) % M \ 1219 ; \ 1220 Core[((PC + WPB) % M)].ANumber = \ 1221 (IRB.BNumber op IRA.ANumber) % M \ 1222 ; \ 1223 break; \ 1224 default: \ 1225 return(UNDEFINED); \ 1226 break; \ 1227 }; \ 1228 Queue(W, ((PC + 1) % M)); \ 1229 break; 1230 case ADD: ARITH(+) 1231 case SUB: ARITH(+ M -) 1232 case MUL: ARITH(*) 1233 /* DIV and MOD replace the B-target with the integral */ 1234 /* quotient (for DIV) or remainder (for MOD) of the B-value */ 1235 /* by the A-value, and queues the next instruction. */ 1236 /* Process is removed from task queue if A-value is zero. */ 1237 #define ARITH_DIV(op) \ 1238 switch (IR.Modifier) { \ 1239 case A: \ 1240 if (IRA.ANumber != 0) \ 1241 Core[((PC + WPB) % M)].ANumber = IRB.ANumber op IRA.ANumber; \ 1242 break; \ 1243 case B: \ 1244 if (IRA.BNumber != 0) \ 1245 Core[((PC + WPB) % M)].BNumber = IRB.BNumber op IRA.BNumber; \ 1246 else goto noqueue; \ 1247 break; \ 1248 case AB: \ 1249 if (IRA.ANumber != 0) \ 1250 Core[((PC + WPB) % M)].BNumber = IRB.BNumber op IRA.ANumber; \ 1251 else goto noqueue; \ 1252 break; \ 1253 case BA: \ 1254 if (IRA.BNumber != 0) \ 1255 Core[((PC + WPB) % M)].ANumber = IRB.ANumber op IRA.BNumber; \ 1256 else goto noqueue; \ 1257 break; \ 1258 case F: \ 1259 case I: \ 1260 if (IRA.ANumber != 0) \ 1261 Core[((PC + WPB) % M)].ANumber = IRB.ANumber op IRA.ANumber; \ 1262 if (IRA.BNumber != 0) \ 1263 Core[((PC + WPB) % M)].BNumber = IRB.BNumber op IRA.BNumber; \ 1264 if ((IRA.ANumber == 0) || (IRA.BNumber == 0)) \ 1265 goto noqueue; \ 1266 break; \ 1267 case X: \ 1268 if (IRA.ANumber != 0) \ 1269 Core[((PC + WPB) % M)].BNumber = IRB.BNumber op IRA.ANumber; \ 1270 if (IRA.BNumber != 0) \ 1271 Core[((PC + WPB) % M)].ANumber = IRB.ANumber op IRA.BNumber; \ 1272 if ((IRA.ANumber == 0) || (IRA.BNumber == 0)) \ 1273 goto noqueue; \ 1274 break; \ 1275 default: \ 1276 return(UNDEFINED); \ 1277 break; \ 1278 }; \ 1279 Queue(W, ((PC + 1) % M)); \ 1280 break; 1281 case DIV: ARITH_DIV(/) 1282 case MOD: ARITH_DIV(%) 1283 /* JMP queues the sum of the Program Counter and the */ 1284 /* A-pointer. */ 1285 case JMP: 1286 Queue(W, RPA); 1287 break; 1288 /* JMZ queues the sum of the Program Counter and Pointer A */ 1289 /* if the B-value is zero. Otherwise, it queues the next */ 1290 /* instruction. */ 1291 case JMZ: 1292 switch (IR.Modifier) { 1293 case A: 1294 case BA: 1295 if (IRB.ANumber == 0) { 1296 Queue(W, RPA); 1297 } else { 1298 Queue(W, ((PC + 1) % M)); 1299 }; 1300 break; 1301 case B: 1302 case AB: 1303 if (IRB.BNumber == 0) { 1304 Queue(W, RPA); 1305 } else { 1306 Queue(W, ((PC + 1) % M)); 1307 }; 1308 break; 1309 case F: 1310 case X: 1311 case I: 1312 if ( (IRB.ANumber == 0) && (IRB.BNumber == 0) ) { 1313 Queue(W, RPA); 1314 } else { 1315 Queue(W, ((PC + 1) % M)); 1316 }; 1317 break; 1318 default: 1319 return(UNDEFINED); 1320 break; 1321 }; 1322 break; 1323 /* JMN queues the sum of the Program Counter and Pointer A */ 1324 /* if the B-value is not zero. Otherwise, it queues the */ 1325 /* next instruction. */ 1326 case JMN: 1327 switch (IR.Modifier) { 1328 case A: 1329 case BA: 1330 if (IRB.ANumber != 0) { 1331 Queue(W, RPA); 1332 } else { 1333 Queue(W, ((PC + 1) % M)); 1334 }; 1335 break; 1336 case B: 1337 case AB: 1338 if (IRB.BNumber != 0) { 1339 Queue(W, RPA); 1340 } else { 1341 Queue(W, ((PC + 1) % M)); 1342 }; 1343 break; 1344 case F: 1345 case X: 1346 case I: 1347 if ( (IRB.ANumber != 0) || (IRB.BNumber != 0) ) { 1348 Queue(W, RPA); 1349 } else { 1350 Queue(W, ((PC + 1) % M)); 1351 }; 1352 break; 1353 default: 1354 return(UNDEFINED); 1355 break; 1356 }; 1357 break; 1358 /* DJN (Decrement Jump if Not zero) decrements the B-value */ 1359 /* and the B-target, then tests if the B-value is zero. If */ 1360 /* the result is not zero, the sum of the Program Counter */ 1361 /* and Pointer A is queued. Otherwise, the next */ 1362 /* instruction is queued. */ 1363 case DJN: 1364 switch (IR.Modifier) { 1365 case A: 1366 case BA: 1367 Core[((PC + WPB) % M)].ANumber = 1368 (Core[((PC + WPB) % M)].ANumber + M - 1) % M 1369 ; 1370 IRB.ANumber -= 1; 1371 if (IRB.ANumber != 0) { 1372 Queue(W, RPA); 1373 } else { 1374 Queue(W, ((PC + 1) % M)); 1375 }; 1376 break; 1377 case B: 1378 case AB: 1379 Core[((PC + WPB) % M)].BNumber = 1380 (Core[((PC + WPB) % M)].BNumber + M - 1) % M 1381 ; 1382 IRB.BNumber -= 1; 1383 if (IRB.BNumber != 0) { 1384 Queue(W, RPA); 1385 } else { 1386 Queue(W, ((PC + 1) % M)); 1387 }; 1388 break; 1389 case F: 1390 case X: 1391 case I: 1392 Core[((PC + WPB) % M)].ANumber = 1393 (Core[((PC + WPB) % M)].ANumber + M - 1) % M 1394 ; 1395 IRB.ANumber -= 1; 1396 Core[((PC + WPB) % M)].BNumber = 1397 (Core[((PC + WPB) % M)].BNumber + M - 1) % M 1398 ; 1399 IRB.BNumber -= 1; 1400 if ( (IRB.ANumber != 0) || (IRB.BNumber != 0) ) { 1401 Queue(W, RPA); 1402 } else { 1403 Queue(W, ((PC + 1) % M)); 1404 }; 1405 break; 1406 default: 1407 return(UNDEFINED); 1408 break; 1409 }; 1410 break; 1411 /* SEQ/CMP compares the A-value and the B-value. If there */ 1412 /* are no differences, then the instruction after the next */ 1413 /* instruction is queued. Otherwise, the next instrution */ 1414 /* is queued. */ 1415 case CMP: 1416 switch (IR.Modifier) { 1417 case A: 1418 if (IRA.ANumber == IRB.ANumber) { 1419 Queue(W, ((PC + 2) % M)); 1420 } else { 1421 Queue(W, ((PC + 1) % M)); 1422 }; 1423 break; 1424 case B: 1425 if (IRA.BNumber == IRB.BNumber) { 1426 Queue(W, ((PC + 2) % M)); 1427 } else { 1428 Queue(W, ((PC + 1) % M)); 1429 }; 1430 break; 1431 case AB: 1432 if (IRA.ANumber == IRB.BNumber) { 1433 Queue(W, ((PC + 2) % M)); 1434 } else { 1435 Queue(W, ((PC + 1) % M)); 1436 }; 1437 break; 1438 case BA: 1439 if (IRA.BNumber == IRB.ANumber) { 1440 Queue(W, ((PC + 2) % M)); 1441 } else { 1442 Queue(W, ((PC + 1) % M)); 1443 }; 1444 break; 1445 case F: 1446 if ( (IRA.ANumber == IRB.ANumber) && 1447 (IRA.BNumber == IRB.BNumber) 1448 ) { 1449 Queue(W, ((PC + 2) % M)); 1450 } else { 1451 Queue(W, ((PC + 1) % M)); 1452 }; 1453 break; 1454 case X: 1455 if ( (IRA.ANumber == IRB.BNumber) && 1456 (IRA.BNumber == IRB.ANumber) 1457 ) { 1458 Queue(W, ((PC + 2) % M)); 1459 } else { 1460 Queue(W, ((PC + 1) % M)); 1461 }; 1462 break; 1463 case I: 1464 if ( (IRA.Opcode == IRB.Opcode) && 1465 (IRA.Modifier == IRB.Modifier) && 1466 (IRA.AMode == IRB.AMode) && 1467 (IRA.ANumber == IRB.ANumber) && 1468 (IRA.BMode == IRB.BMode) && 1469 (IRA.BNumber == IRB.BNumber) 1470 ) { 1471 Queue(W, ((PC + 2) % M)); 1472 } else { 1473 Queue(W, ((PC + 1) % M)); 1474 }; 1475 break; 1476 default: 1477 return(UNDEFINED); 1478 break; 1479 }; 1480 break; 1481 /* SNE compares the A-value and the B-value. If there */ 1482 /* is a difference, then the instruction after the next */ 1483 /* instruction is queued. Otherwise, the next instrution */ 1484 /* is queued. */ 1485 case SNE: 1486 switch (IR.Modifier) { 1487 case A: 1488 if (IRA.ANumber != IRB.ANumber) { 1489 Queue(W, ((PC + 2) % M)); 1490 } else { 1491 Queue(W, ((PC + 1) % M)); 1492 }; 1493 break; 1494 case B: 1495 if (IRA.BNumber != IRB.BNumber) { 1496 Queue(W, ((PC + 2) % M)); 1497 } else { 1498 Queue(W, ((PC + 1) % M)); 1499 }; 1500 break; 1501 case AB: 1502 if (IRA.ANumber != IRB.BNumber) { 1503 Queue(W, ((PC + 2) % M)); 1504 } else { 1505 Queue(W, ((PC + 1) % M)); 1506 }; 1507 break; 1508 case BA: 1509 if (IRA.BNumber != IRB.ANumber) { 1510 Queue(W, ((PC + 2) % M)); 1511 } else { 1512 Queue(W, ((PC + 1) % M)); 1513 }; 1514 break; 1515 case F: 1516 if ( (IRA.ANumber != IRB.ANumber) || 1517 (IRA.BNumber != IRB.BNumber) 1518 ) { 1519 Queue(W, ((PC + 2) % M)); 1520 } else { 1521 Queue(W, ((PC + 1) % M)); 1522 }; 1523 break; 1524 case X: 1525 if ( (IRA.ANumber != IRB.BNumber) || 1526 (IRA.BNumber != IRB.ANumber) 1527 ) { 1528 Queue(W, ((PC + 2) % M)); 1529 } else { 1530 Queue(W, ((PC + 1) % M)); 1531 }; 1532 break; 1533 case I: 1534 if ( (IRA.Opcode != IRB.Opcode) || 1535 (IRA.Modifier != IRB.Modifier) || 1536 (IRA.AMode != IRB.AMode) || 1537 (IRA.ANumber != IRB.ANumber) || 1538 (IRA.BMode != IRB.BMode) || 1539 (IRA.BNumber != IRB.BNumber) 1540 ) { 1541 Queue(W, ((PC + 2) % M)); 1542 } else { 1543 Queue(W, ((PC + 1) % M)); 1544 }; 1545 break; 1546 default: 1547 return(UNDEFINED); 1548 break; 1549 }; 1550 break; 1551 /* SLT (Skip if Less Than) queues the instruction after the */ 1552 /* next instruction if A-value is less than B-value. */ 1553 /* Otherwise, the next instruction is queued. Note that no */ 1554 /* value is less than zero because only positive values can */ 1555 /* be represented in core. */ 1556 case SLT : 1557 switch (IR.Modifier) { 1558 case A: 1559 if (IRA.ANumber < IRB.ANumber) { 1560 Queue(W, ((PC + 2) % M)); 1561 } else { 1562 Queue(W, ((PC + 1) % M)); 1563 }; 1564 break; 1565 case B: 1566 if (IRA.BNumber < IRB.BNumber) { 1567 Queue(W, ((PC + 2) % M)); 1568 } else { 1569 Queue(W, ((PC + 1) % M)); 1570 }; 1571 break; 1572 case AB: 1573 if (IRA.ANumber < IRB.BNumber) { 1574 Queue(W, ((PC + 2) % M)); 1575 } else { 1576 Queue(W, ((PC + 1) % M)); 1577 }; 1578 break; 1579 case BA: 1580 if (IRA.BNumber < IRB.ANumber) { 1581 Queue(W, ((PC + 2) % M)); 1582 } else { 1583 Queue(W, ((PC + 1) % M)); 1584 }; 1585 break; 1586 case F: 1587 case I: 1588 if ( (IRA.ANumber < IRB.ANumber) && 1589 (IRA.BNumber < IRB.BNumber) 1590 ) { 1591 Queue(W, ((PC + 2) % M)); 1592 } else { 1593 Queue(W, ((PC + 1) % M)); 1594 }; 1595 break; 1596 case X: 1597 if ( (IRA.ANumber < IRB.BNumber) && 1598 (IRA.BNumber < IRB.ANumber) 1599 ) { 1600 Queue(W, ((PC + 2) % M)); 1601 } else { 1602 Queue(W, ((PC + 1) % M)); 1603 }; 1604 break; 1605 default: 1606 return(UNDEFINED); 1607 break; 1608 }; 1609 break; 1610 /* SPL queues the next instruction and also queues the sum */ 1611 /* of the Program Counter and Pointer A. */ 1612 case SPL: 1613 Queue(W, ((PC + 1) % M)); 1614 Queue(W, RPA); 1615 break; 1616 /* NOP queues the next instruction. */ 1617 case NOP: 1618 Queue(W, ((PC + 1) % M)); 1619 break; 1620 /* Any other opcode is undefined. */ 1621 default: 1622 return(UNDEFINED); 1623 }; 1624 /* We are finished. */ 1625 return(SUCCESS); 1626 } 1627 6. Validation Suite 1628 6.1 Purpose and Requirements 1629 This validation suite exists to help developers test the compatibility 1630 of their Core War systems with the requirements set up in this 1631 standard. 1632 6.2 Assembly To Load File Test 1633 6.3 MARS tests 1634 6.3.1 DAT Tests 1635 6.3.2 MOV Tests 1636 6.3.3 ADD Tests 1637 6.3.4 SUB Tests 1638 6.3.5 MUL Tests 1639 6.3.6 DIV Tests 1640 6.3.7 MOD Tests 1641 6.3.8 JMP Tests 1642 6.3.9 JMZ Tests 1643 6.3.10 JMN Tests 1644 6.3.11 DJN Tests 1645 6.3.12 SEQ/CMP Tests 1646 6.3.13 SNE Tests 1647 6.3.14 SLT Tests 1648 6.3.15 SPL Tests 1649 6.3.16 NOP Tests 1650 7. Glossary and Index 1651 alphanumeric Any of the characters A-Za-z0-9 and the underscore. 1652 assembly file A file containing Redcode instructions. 1653 battle A contest between two or more warriors. 1654 core size See section 4.2 1655 Core War A game in which programs compete for control of a 1656 computer called a Memory Array Redcode Simulator. 1657 Core Wars More than one game of Core War. 1658 cycle See section 4.2 1659 Dwarf See sections 2.7 and 3.6 1660 initial instruction 1661 See section 4.2 1662 instruction A line of Redcode or object code indicating an action 1663 for MARS to execute. 1664 instruction limit 1665 See section 4.2 1666 loader A program or that part of a program which loads 1667 warriors into a MARS. 1668 load file A file containing a warrior's instructions in an 1669 assembled format. Any MARS program can be used with 1670 any and all Redcode assemblers which produce load 1671 files, allowing customized Core War systems. 1672 MARS An acronym for Memory Array Redcode Simulator. The 1673 computer in which Core War warriors run. 1674 newline A linefeed, carriage-return, or combination of linefeed 1675 and carriage-return. Whichever newline is native to 1676 the host operating system. 1677 object code The internal representation of a MARS instruction. 1678 read distance See section 4.2 1679 Redcode The assembly language of Core War. 1680 tournament A series of battles in which points, based upon the 1681 degree of success, are awarded for each battle and 1682 accumulated by each warrior (or programmer, depending 1683 upon the type of tournament). 1684 warrior A Redcode program. 1685 whitespace The space and tab characters. 1686 write distance See section 4.2 1687 A. Differences Between Standards 1688 A.1 Purpose 1689 This appendix lists some of the major differences between this standard 1690 and those standards which preceded it. The purpose is to help those 1691 who are familiar with a previous standard or standards to quickly 1692 understand those items which are new or have changed. 1693 A.2 Changes 1694 A.2.1 Assembly Files 1695 A comma is required for operand separation. 1696 Parenthetical expressions are allowed. 1697 There is a new pseudo-opcode, ORG, for specifying the first logical 1698 instruction. 1699 There is a new operator, modulus '%', for determining the remainder 1700 of integer division. 1701 A.2.1.1 ICWS'86 to ICWS'94 Conversion 1702 If a modifier is missing, it is assembled according to conversion 1703 rules that depend on whether the ICWS'86 or '88 standard is emulated. 1704 By default, a MARS should use the ICWS'88 conversion rules. Emulation 1705 of ICWS'86 is optional. 1706 Opcode A-mode B-mode modifier 1707 --------------------------------------------------------- 1708 DAT #$@<>*{} #$@<>*{} F 1709 MOV,CMP,SEQ,SNE # #$@<>*{} AB 1710 $@<>*{} # B 1711 $@<>*{} $@<>*{} I 1712 ADD,SUB,MUL,DIV,MOD # #$@<>*{} AB 1713 $@<>*{} #$@<>*{} B 1714 SLT # #$@<>*{} AB 1715 $@<>*{} #$@<>*{} B 1716 JMP,JMZ,JMN,DJN,SPL,NOP #$@<>*{} #$@<>*{} B 1717 --------------------------------------------------------- 1718 A.2.1.2 ICWS'88 to ICWS'94 Conversion 1719 The default modifier for ICWS'88 emulation is determined according 1720 to the table below. 1721 Opcode A-mode B-mode modifier 1722 --------------------------------------------------------- 1723 DAT #$@<>*{} #$@<>*{} F 1724 MOV,CMP,SEQ,SNE # #$@<>*{} AB 1725 $@<>*{} # B 1726 $@<>*{} $@<>*{} I 1727 ADD,SUB,MUL,DIV,MOD # #$@<>*{} AB 1728 $@<>*{} # B 1729 $@<>*{} $@<>*{} F 1730 SLT # #$@<>*{} AB 1731 $@<>*{} #$@<>*{} B 1732 JMP,JMZ,JMN,DJN,SPL,NOP #$@<>*{} #$@<>*{} B 1733 --------------------------------------------------------- 1734 A.2.2 Load Files 1735 A load file format is specified for the first time. (An object code 1736 did exist for ICWS'86). 1737 A.2.3 MARS 1738 There are no illegal instructions. 1739 The following addressing modes have been added: 1740 A-number indirect, A-number predecrement, A-number postincrement, 1741 and B-number postincrement. 1742 MUL, DIV, MOD, SNE, and NOP have been added. 1743 SEQ is an alias for CMP. 1744 Opcode modifiers have been added. 1745 Read and Write distance limitations have been imposed.