corewars_sim/core/process.rs
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/// Container for managing the process queue of warriors. A given core has
/// a single queue, but the queue itself may have numerous "threads" of execution
/// and determines what process is scheduled when.
use std::collections::{BTreeMap, VecDeque};
use thiserror::Error as ThisError;
use super::Offset;
#[derive(Debug, Eq, PartialEq)]
pub struct Entry {
pub name: String,
pub thread: usize,
pub offset: Offset,
}
/// A representation of the process queue. This is effectively a simple FIFO queue.
// TODO enforce size limits based on MAXPROCESSES
#[derive(Debug)]
pub struct Queue {
/// The actual offsets enqueued to be executed
queue: VecDeque<Entry>,
/// A map of process names to the number of tasks each has in the queue.
/// This is updated whenever instructions are added to/removed from the queue,
/// and can be used to determine whether a process is alive or not.
processes: BTreeMap<String, usize>,
/// An increasing counter per process to give unique thread ids
next_thread_id: BTreeMap<String, usize>,
}
impl Queue {
/// Create an empty queue
pub fn new() -> Self {
Self {
queue: VecDeque::new(),
processes: BTreeMap::new(),
next_thread_id: BTreeMap::new(),
}
}
/// Get the next offset for execution, removing it from the queue.
pub fn pop(&mut self) -> Result<Entry, Error> {
self.queue
.pop_front()
.map_or(Err(Error::NoRemainingProcesses), |entry| {
let decremented = self.processes[&entry.name].saturating_sub(1);
self.processes
.entry(entry.name.clone())
.and_modify(|count| *count = decremented);
Ok(entry)
})
}
/// Get the next offset for execution without modifying the queue.
// TODO: this should probably just return Option<&ProcessEntry>
pub fn peek(&self) -> Result<&Entry, Error> {
self.queue.get(0).ok_or(Error::NoRemainingProcesses)
}
/// Add an entry to the process queue. If specified, it will use the given thread ID,
/// otherwise a new thread ID will be created based on the current number of
/// threads active for this process name.
pub fn push(&mut self, process_name: String, offset: Offset, thread: Option<usize>) {
let thread_id = thread.map_or_else(
|| {
let entry = self.next_thread_id.entry(process_name.clone()).or_insert(0);
let id = *entry;
*entry += 1;
id
},
|id| id,
);
self.queue.push_back(Entry {
name: process_name.clone(),
thread: thread_id,
offset,
});
*self.processes.entry(process_name).or_insert(0) += 1;
}
/// Check the status of a process in the queue. Panics if the process was
/// never added to the queue.
pub fn thread_count(&self, name: &str) -> usize {
self.processes[name]
}
}
/// An process-related error occurred
#[derive(ThisError, Debug, Eq, PartialEq)]
#[non_exhaustive]
pub enum Error {
/// All processes terminated
#[error("no process running to execute")]
NoRemainingProcesses,
/// A process already exists with the given name
#[error("a process with the name '{0}' already exists")]
ProcessNameExists(String),
/// The warrior attempted to execute a DAT instruction
#[error("terminated due to reaching a DAT at offset {0}")]
ExecuteDat(Offset),
/// The warrior attempted to execute a division by zero
#[error("terminated due to division by 0")]
DivideByZero,
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn queue_multiple_processes() {
let mut queue = Queue::new();
assert_eq!(queue.peek().unwrap_err(), Error::NoRemainingProcesses);
assert_eq!(queue.pop().unwrap_err(), Error::NoRemainingProcesses);
let starting_offset = Offset::new(10, 8000);
queue.push("p1".into(), starting_offset, None);
assert_eq!(
queue.peek().unwrap(),
&Entry {
name: "p1".into(),
thread: 0,
offset: starting_offset
}
);
assert!(queue.thread_count("p1") > 0);
queue.push("p2".into(), starting_offset + 5, None);
assert!(queue.thread_count("p2") > 0);
assert_eq!(
queue.pop().unwrap(),
Entry {
name: "p1".into(),
thread: 0,
offset: starting_offset
}
);
assert_eq!(
queue.peek().unwrap(),
&Entry {
name: "p2".into(),
thread: 0,
offset: starting_offset + 5
}
);
assert!(!queue.thread_count("p1") > 0);
assert!(queue.thread_count("p2") > 0);
assert_eq!(
queue.pop().unwrap(),
Entry {
name: "p2".into(),
thread: 0,
offset: starting_offset + 5
}
);
assert!(!queue.thread_count("p1") > 0);
assert!(!queue.thread_count("p2") > 0);
assert_eq!(queue.peek().unwrap_err(), Error::NoRemainingProcesses);
assert_eq!(queue.pop().unwrap_err(), Error::NoRemainingProcesses);
assert!(!queue.thread_count("p1") > 0);
assert!(!queue.thread_count("p2") > 0);
}
#[test]
fn queue_single_process() {
let mut queue = Queue::new();
let starting_offset = Offset::new(10, 8000);
queue.push("p1".into(), starting_offset, None);
assert_eq!(
queue.peek().unwrap(),
&Entry {
name: "p1".into(),
thread: 0,
offset: starting_offset
}
);
assert!(queue.thread_count("p1") > 0);
// should increment the thread id to 1
queue.push("p1".into(), starting_offset, None);
queue.pop().unwrap();
assert_eq!(
queue.peek().unwrap(),
&Entry {
name: "p1".into(),
thread: 1,
offset: starting_offset
}
);
assert!(queue.thread_count("p1") > 0);
queue.push("p1".into(), starting_offset, Some(1));
queue.pop().unwrap();
assert_eq!(
queue.peek().unwrap(),
&Entry {
name: "p1".into(),
thread: 1,
offset: starting_offset
}
);
assert!(queue.thread_count("p1") > 0);
}
}